The lives of the typical JW include all the elements of a classic MMORPG, like World of Warcraft.
There is the constant grind (field service and endless meetings and assemblies, commenting, demonstrations), quests (aka "privileges" of carrying the mics or cleaning the bathroom or mowing the lawn, giving talks), leveling (improving your status from R&F to elite by becoming a MS, elder, pioneer, CO, DO), buffs (receiving the call of "anointing", your life experience making it into a yearbook), and finally the rewards (anywhere from pats on the back for a job well-done on a part to being voted onto the Governing Body as the elite).
And just like with any MMO, you never reach the end, you are always grinding away for what amounts to be empty rewards in a fantasy world...