Pathofthorns is totally right. The rpg and the science fiction and all that are extremely important 'first steps' to independaent and critical thinking. I suggest encouraging your brother all you can; get him some related gifts even.
Role-playing:
Awake! 8/22/99
Young People Ask . . .
Is There Any Danger in Role-Playing Games?
“It’s total imagination. One time you’re a magician. Another time you’re a warrior. You can become loads of characters that you dream of being. There are no limits.”—Christophe.
“BE ALL that you can’t be.” One magazine quoted this slogan when describing a popular fantasy game. For millions of youths, escaping into the fantasy world of role-playing games has enormous appeal. What exactly, though, are role-playing games?
According to the book Jeux de rôle (Role-Playing Games), “each player embodies a legendary character on a mission or quest and prepares to experience an adventure in an imaginary world.” The object of the game is to develop this assumed character by acquiring the experience, money, weapons, or magic powers needed to accomplish the mission.
Role-playing games became popular in the 1970’s with the game Dungeons and Dragons. Since then, they have developed into a multimillion-dollar industry, embracing board games, trading cards, interactive books, computer games, and even live-action games in which participants act out adventures. Apparently, there are more than six million regular players in the United States and hundreds of thousands in Europe. In France many high schools have clubs for role-playing games, while in Japan they are the most popular type of video games.
Advocates claim that these games stimulate the imagination, develop problem-solving skills, and promote group interaction. Opponents, though, have linked these games to suicides, murders, rapes, graveyard desecrations, and Satanism. In Madrid, Spain, two youths were arrested, under suspicion of killing a 52-year-old man while playing out the scenario of a role-playing game. In Japan a teenager killed his parents and slit his wrists as the finale to a similar game. True, these are exceptions—most players are intelligent and sociable. Still, young Christians do well to ask, ‘Are role-playing games for me? Is there any need for caution?’
Violence and the Occult
Role-playing games differ widely, varying in both form and content. Even so, violence is present in many, if not most, of these games. In fact, in the imaginary universes that these games create, violence is often an integral part of advancement—or survival. How, then, would playing such games harmonize with Bible counsel? Proverbs 3:31says: “Do not envy the man of violence, never model your conduct on his.” (New Jerusalem Bible) The Bible also urges us to ‘seek and pursue peace’—not violence.—1 Peter 3:11.
Another concern is that magic often figures prominently in these games. Oftentimes, players can become sorcerers or other personalities with magic powers. Obstacles or enemies are then overcome through occult means. Reportedly, one popular game “allows players to take the role of either Angels or Demons in the service of Archangels or Demon Princes . . . Sacrilegious overtones keep it amusing.” One computerized game even allows a player to become all-powerful simply by typing the word “Satan.”
Some Christian youths have reasoned that there is nothing wrong with role-playing games as long as a person doesn’t spend too much time playing them. “It’s just a game,” one youth says. Maybe. But God warned the Israelites against involvement with the occult. The Law given to Moses declared that “anyone who employs divination, a practicer of magic or anyone who looks for omens or a sorcerer, or one who binds others with a spell or anyone who consults a spirit medium or a professional foreteller of events . . . is something detestable to Jehovah.”—Deuteronomy 18:10-12.
Is it wise, then, to play any game that promotes the occult? Could not acting out roles of those with magic powers amount to delving into “the ‘deep things of Satan’”? (Revelation 2:24) One youth admits: “After I played a role-playing game all day long, I was afraid to leave the house. I felt that I would be attacked by someone.” Could anything that generates such paralyzing fear be healthy?
Other Factors
“The time left is reduced,” says 1 Corinthians 7:29. So another major concern is the commitment of time that role-playing games often require. Some games take hours, days, or even weeks to play. What is more, the role can be so engrossing, even addictive, that everything else becomes secondary. “As I cleared each stage,” admits one youth, “I wanted harder challenges and more realism. I got really hooked.” How might such addiction affect a youth’s schoolwork and spiritual activities?—Ephesians 5:15-17.
Movies:
WT 6/15/95
8 A second way in which we can cultivate our power of reason is to avoid adopting rigid, dogmatic viewpoints. An inflexible outlook hinders the growth of our power of reason. Consider the matter of entertainment. The Bible says: “The whole world is lying in the power of the wicked one.” (1 John 5:19) Does this mean that every book, motion picture, or television program produced by the world is corrupt and satanic? Such a view would hardly be reasonable. Of course, some may choose to keep away from television, movies, or secular literature altogether. That is their right, and they should not be criticized for it. But neither should they try to pressure others to take a similar strict stand. The Society has published articles setting forth Bible principles that should enable us to be wisely selective in our relaxation or entertainment. Going beyond these guidelines and exposing ourselves to the immoral thinking, gross violence, or spiritism that is present in much of this world’s entertainment is highly unwise. Really, a wise choice of entertainment demands that we use our power of reason to apply Bible principles so as to have a clear conscience before God and man.—1 Corinthians 10:31-33.
9 Much of today’s entertainment is clearly unsuitable for Christians. Therefore, we must train our hearts to “hate what is bad” so that we do not become like some in the first century who were “past all moral sense.” (Psalm 97:10; Ephesians 4:17-19) To reason on such matters, we need “accurate knowledge and full discernment.” (Philippians 1:9) The Greek word translated “discernment” denotes “sensitive moral perception.” The word refers to the literal human senses, such as sight. When it comes to entertainment or any other matter requiring a personal decision, our moral sense should be focused so that we can perceive not only sharply defined, black-and-white issues but also those of gray shades. At the same time, we should avoid applying Bible principles to some unreasonable extreme and insisting that all our brothers do the same.—Philippians 4:5.
13 Elders have to allow those under their care to use their power of reason. The members of the congregation are not slaves of men. “If I were yet pleasing men,” wrote Paul, “I would not be Christ’s slave.” (Galatians 1:10; Colossians 3:23, 24) In contrast, the Pharisees wanted people to believe that it was more important to gain the approval of men than that of God. (Matthew 23:2-7; John 12:42, 43) The Pharisees took it upon themselves to become moral dictators who formed their own rules and then judged others by how well they measured up. Those who followed the Pharisees were weakened in the use of their Bible-trained conscience, in effect becoming slaves of men.
14 Christian elders today know that the flock is not principally accountable to them. Each Christian must carry his or her own load. (Romans 14:4; 2 Corinthians 1:24; Galatians 6:5) This is as it should be. Indeed, if members of the flock were to be slaves of men, obeying simply because of being monitored, what would they do when those men were not around? Paul had reason for joy over the Philippians: “In the way that you have always obeyed, not during my presence only, but now much more readily during my absence, keep working out your own salvation with fear and trembling.” They were truly slaves of Christ, and not of Paul.—Philippians 2:12. 15 In matters of conscience, therefore, elders do not make decisions for those under their care. They explain the Bible principles involved in a matter and then allow the individuals involved to use their own powers of reason to make a decision. This is a serious responsibility, yet it is one that the individual himself must bear.
Human rights Awake 1/8/98 and 11/22/98 are UN biggies.
Personally, tho I think the 6/1/91 is even better for the UN:
http://www.jehovahs-witness.com/forum/thread.asp?id=22173&site=3
http://www.jehovahs-witness.com/forum/thread.asp?id=21916&site=3
I believe most of the stuff concerning wizards and rpg’s and all that (SMURFS UNITE!) was done orally in talks in the congregations. What is in print IS very weak…
In 1975 a crack team of publishers was sentenced to death by a judicial commiteee. They promptly escaped from the cult and now live life on the run. If you have a problem ... and if you can find them ... maybe you can contact the A--postate Team"