things to keep in mind when conquring the world

by Utopian_Raindrops 2 Replies latest social humour

  • Utopian_Raindrops
    Utopian_Raindrops

    This gave me a few chuckles...Hope you at least crack a smile

    World domination is everyone's dream. It's not a bad
    >job really. It pays well, there are all sorts of perks
    >and you can set your own hours. However, every Evil
    >Villain I've read about in books or seen in movies
    >invariably gets overthrown and destroyed in the end.
    >I've noticed that no matter whether they are barbarian
    >lords, deranged wizards, mad scientists or alien
    >invaders, they always seem to make the same basic
    >mistakes every single time. Therefore, I follow these
    >guidelines while conquering the world:
    >
    >1. My Legions of Terror will have helmets with clear
    >Plexiglass visors, not face-concealing ones.
    >
    >2. My ventilation ducts will be too small to crawl
    >through.
    >
    >3. My noble half-brother whose throne I usurped will be
    >killed, not kept anonymously imprisoned in a forgotten
    >cell of my dungeon.
    >
    >4. Shooting is not too good for my enemies.
    >
    >5. The artifact which is the source of my power will
    >not be kept on the Mountain of Despair beyond the River
    >of Fire guarded by the Dragons of Eternity. It will be
    >in my safe-deposit box. The same applies to the object
    >which is my one weakness.
    >
    >6. I will not gloat over my enemies' predicament before
    >killing them.
    >
    >7. When I've captured my adversary and he says, "Look,
    >before you kill me, will you at least tell me what this
    >is all about?" I'll say, "No." and shoot him. No, on
    >second thought I'll shoot him then say "No."
    >
    >8. After I kidnap the hot girlfriend of the hero, we
    >will be married immediately in a quiet civil ceremony,
    >not a lavish spectacle in three weeks' time during
    >which the final phase of my plan will be carried out.
    >
    >9. I will not include a self-destruct mechanism unless
    >absolutely necessary. If it is necessary, it will not
    >be a large red button labeled "Danger: Do Not Push".
    >The big red button marked "Do Not Push" will instead
    >trigger a spray of bullets on anyone stupid enough to
    >disregard it. Similarly, the ON/OFF switch will not
    >clearly be labeled as such.
    >
    >10. I will not interrogate my enemies in the inner
    >sanctum -- a small hotel well outside my borders will
    >work just as well.
    >
    >11. I will be secure in my superiority. Therefore, I
    >will feel no need to prove it by leaving clues in the
    >form of riddles or leaving my weaker enemies alive to
    >show they pose no threat.
    >
    >12. One of my advisors will be an average five-year-old
    >child. Any flaws in my plan that he is able to spot
    >will be corrected before implementation.
    >
    >13. All slain enemies will be cremated, or at least
    >have several rounds of ammunition emptied into them,
    >not left for dead at the bottom of the cliff. The
    >announcement of their deaths, as well as any
    >accompanying celebration, will be deferred until after
    >the aforementioned disposal.
    >
    >14. The hero is not entitled to a last kiss, a last
    >cigarette, or any other form of last request.
    >
    >15. I will never employ any device with a digital
    >countdown. If I find that such a device is absolutely
    >unavoidable, I will set it to activate when the counter
    >reaches 117 and the hero is just putting his plan into
    >operation.
    >
    >16. I will never utter the sentence "But before I kill
    >you, there's just one thing I want to know."
    >
    >17. When I employ people as advisors, I will
    >occasionally listen to their advice.
    >
    >18. I will not have a son. Although his laughably
    >under-planned attempt to usurp power would easily fail,
    >it would provide a fatal distraction at a crucial point
    >in time.
    >
    >19. I will not have a daughter. She would be as
    >beautiful as she was evil, but one look at the hero's
    >rugged countenance and she'd betray her own father.
    >
    >20. Despite its proven stress-relieving effect, I will
    >not indulge in maniacal laughter. When so occupied,
    >it's too easy to miss unexpected developments that a
    >more attentive individual could adjust to accordingly.
    >
    >21. I will hire a talented fashion designer to create
    >original uniforms for my Legions of Terror, as opposed
    >to some cheap knock-offs that make them look like Nazi
    >storm troopers, Roman foot soldiers, or savage Mongol
    >hordes. All were eventually defeated and I want my
    >troops to have a more positive mind-set.
    >
    >22. No matter how tempted I am with the prospect of
    >unlimited power, I will not consume any energy field
    >bigger than my head.
    >
    >23. I will keep a special cache of low-tech weapons and
    >train my troops in their use. That way -- even if the
    >heroes manage to neutralize my power generator and/or
    >render the standard-issue energy weapons useless -- my
    >troops will not be overrun by a handful of savages
    >armed with spears and rocks.
    >
    >24. I will maintain a realistic assessment of my
    >strengths and weaknesses. Even though this takes some
    >of the fun out of the job, at least I will never utter
    >the line "No, this cannot be! I AM INVINCIBLE!!!"
    >(After that, death is usually instantaneous.)
    >
    >25. No matter how well it would perform, I will never
    >construct any sort of machinery which is completely
    >indestructible except for one small and virtually
    >inaccessible vulnerable spot.
    >
    >26. No matter how attractive certain members of the
    >rebellion are, there is probably someone just as
    >attractive who is not desperate to kill me. Therefore,
    >I will think twice before ordering a prisoner sent to
    >my bed chamber.
    >
    >27. I will never build only one of anything important.
    >All important systems will have redundant control
    >panels and power supplies. For the same reason I will
    >always carry at least two fully loaded weapons at all
    >times.
    >
    28. My pet monster will be kept in a secure cage from
    which it cannot escape and into which I could not
    accidentally stumble.

    29. I will dress in bright and cheery colors, and so
    throw my enemies into confusion.

    30. All bumbling conjurers, clumsy squires, no-talent
    bards, and cowardly thieves in the land will be
    preemptively put to death. My foes will surely give up
    and abandon their quest if they have no source of comic
    relief.

    31. All naive, busty tavern wenches in my realm will be
    replaced with surly, world-weary waitresses who will
    provide no unexpected reinforcement and/or romantic
    subplot for the hero or his sidekick.

    32. I will not fly into a rage and kill a messenger who
    brings me bad news just to illustrate how evil I really
    am. Good messengers are hard to come by.

    33. I will never employ the use of a major weapon that
    takes time to charge up before firing and utterly
    destroying the rebel base. Instead I will use weapons
    that can do the same thing with a single push of a
    button.

    34. I will not turn into a snake. It never helps.

    35. I will not grow a goatee. In the old days they made
    you look diabolic. Now they just make you look like a
    disaffected member of Generation X.

    36. I will not imprison members of the same party in
    the same cell block, let alone the same cell. If they
    are important prisoners, I will keep the only key to
    the cell door on my person instead of handing out
    copies to every bottom-rung guard in the prison.

    37. If my trusted lieutenant tells me my Legions of
    Terror are losing a battle, I will believe him. After
    all, he's my trusted lieutenant.

    38. If an enemy I have just killed has a younger
    sibling or offspring anywhere, I will find them and
    have them killed immediately, instead of waiting for
    them to grow up harboring feelings of vengeance towards
    me in my old age.

    39. If I absolutely must ride into battle, I will
    certainly not ride at the forefront of my Legions of
    Terror, nor will I seek out my opposite number among
    his army.

    40. I will be neither chivalrous nor sporting. If Ihave an unstoppable super-weapon, I will use it as
    early and as often as possible instead of keeping it in
    reserve.

    41. Once my power is secure, I will destroy all those
    pesky time-travel devices.

    42. When I capture the hero, I will make sure I also
    get his dog, monkey, ferret, or whatever sickeningly
    cute little animal capable of untying ropes and
    filching keys happens to follow him around.

    43. I will maintain a healthy amount of skepticism when
    I capture the hot rebel and she claims she is attracted
    to my power and good looks and will gladly betray her
    companions if I just let him in on my plans.

    44. I will only employ bounty hunters who work for
    money. Those who work for the pleasure of the hunt tend
    to do dumb things like even the odds to give the other
    guy a sporting chance.

    45. I will make sure I have a clear understanding of
    who is responsible for what in my organization. For
    example, if my general screws up I will not draw my
    weapon, point it at him, say "And here is the price for
    failure," then suddenly turn and kill some random
    underling.

    46. If an advisor says to me "My liege, he is but one
    man. What can one man possibly do?", I will reply
    "This." and shoot the advisor.

    47. If I learn that a callow youth has begun a quest to
    destroy me, I will slay him while he is still a callow
    youth instead of waiting for him to mature.

    48. I will treat any beast which I control through
    magic or technology with respect and kindness. Thus if
    the control is ever broken, it will not immediately
    come after me for revenge.

    49. If I learn the whereabouts of the one artifact
    which can destroy me, I will not send all my troops out
    to seize it. Instead I will send them out to seize
    something else and quietly put a Want-Ad in the local
    paper.

    50. My main computers will have their own special
    operating system that will be completely incompatible
    with standard IBM and Macintosh powerbooks.

    51. If one of my dungeon guards begins expressing
    concern over the conditions in the hot friend of the
    hero's cell, I will immediately transfer him to a less
    people-oriented position.

    52. I will hire a team of board-certified architects
    and surveyors to examine my castle and inform me of any
    secret passages and abandoned tunnels that I might not
    know about.

    53. If the hot friends of the hero that I capture says
    "I'll never marry you! Never, do you hear me,
    NEVER!!!", I will say "Oh well" and kill her.

    54. I will not strike a bargain with a demonic being
    then attempt to double-cross it simply because I feel
    like being contrary.

    55. The deformed mutants and odd-ball psychotics will
    have their place in my Legions of Terror. However
    before I send them out on important covert missions
    that require tact and subtlety, I will first see if
    there is anyone else equally qualified who would
    attract less attention.

    56. My Legions of Terror will be trained in basic
    marksmanship. Any who cannot learn to hit a man-sized
    target at 10 meters will be used for target practice.

    57. Before employing any captured artifacts or
    machinery, I will carefully read the owner's manual.

    58. If it becomes necessary to escape, I will never
    stop to pose dramatically and toss off a one-liner.

    59. I will never build a sentient computer smarter than
    I am.

    60. My five-year-old child advisor will also be asked
    to decipher any code I am thinking of using. If he
    breaks the code in under 30 seconds, it will not be
    used. Note: this also applies to passwords.

    61. If my advisors ask "Why are you risking everything
    on such a mad scheme?", I will not proceed until I have
    a response that satisfies them.

    62. I will design fortress hallways with no alcoves or
    protruding structural supports which intruders could
    use for cover in a firefight.

    63. Bulk trash will be disposed of in incinerators, not
    compactors. And they will be kept hot, with none of
    that nonsense about flames going through accessible
    tunnels at predictable intervals.

    64. I will see a competent psychiatrist and get cured
    of all extremely unusual phobias and bizarre compulsive
    habits which could prove to be a disadvantage.

    65. If I must have computer systems with publicly
    available terminals, the maps they display of my
    complex will have a room clearly marked as the Main
    Control Room. That room will be the Execution Chamber.
    The actual main control room will be marked as Sewage
    Overflow Containment.

    66. My security keypad will actually be a fingerprint
    scanner. Anyone who watches someone press a sequence of
    buttons or dusts the pad for fingerprints then
    subsequently tries to enter by repeating that sequence
    will trigger the alarm system.

    67. No matter how many shorts we have in the system, my
    guards will be instructed to treat every surveillance
    camera malfunction as a full-scale emergency.

    68. I will spare someone who saved my life sometime in
    the past. This is only reasonable as it encourages
    others to do so. However, the offer is good one time
    only. If they want me to spare them again, they'd
    better save my life again.

    69. All midwives will be banned from the realm. All
    babies will be delivered at state-approved hospitals.
    Orphans will be placed in foster-homes, not abandoned
    in the woods to be raised by creatures of the wild.

    70. When my guards split up to search for intruders,
    they will always travel in groups of at least two. They
    will be trained so that if one of them disappears
    mysteriously while on patrol, the other will
    immediately initiate an alert and call for backup,
    instead of quizzically peering around a corner.

    71. If I decide to test a lieutenant's loyalty and see
    if he/she should be made a trusted lieutenant, I will
    have a crack squad of marksmen standing by in case the
    answer is no.

    72. If all the heroes are standing together around a
    strange device and begin to taunt me, I will pull out a
    conventional weapon instead of using my unstoppable
    super-weapon on them.

    73. I will not agree to let the heroes go free if they
    win a rigged contest, even though my advisors assure me
    it is impossible for them to win.

    74. When I create a multimedia presentation of my plan
    designed so that my five-year-old advisor can easily
    understand the details, I will not label the disk
    "Project Overlord" and leave it lying on top of my
    desk.

    75. I will instruct my Legions of Terror to attack the
    hero en masse, instead of standing around waiting while
    members break off and attack one or two at a time.

    76. If the hero runs up to my roof, I will not run up
    after him and struggle with him in an attempt to push
    him over the edge. I will also not engage him at the
    edge of a cliff. (In the middle of a rope-bridge over a
    river of molten lava is not even worth considering.)

    77. If I have a fit of temporary insanity and decide to
    give the hero the chance to reject a job as my trusted
    lieutenant, I will retain enough sanity to wait until
    my current trusted lieutenant is out of earshot before
    making the offer.

    78. I will not tell my Legions of Terror "And he must
    be taken alive!" The command will be "And try to take
    him alive if it is reasonably practical." 79. If my
    doomsday device happens to come with a reverse switch,
    as soon as it has been employed it will be melted down
    and made into limited-edition commemorative coins.

    80. If my weakest troops fail to eliminate a hero, I
    will send out my best troops instead of wasting time
    with progressively stronger ones as he gets closer and
    closer to my fortress.

    81. If I am fighting with the hero atop a moving
    platform, have disarmed him, and am about to finish him
    off and he glances behind me and drops flat, I too will
    drop flat instead of quizzically turning around to find
    out what he saw.

    82. I will not shoot at any of my enemies if they are
    standing in front of the crucial support beam to a
    heavy, dangerous, unbalanced structure.

    83. If I'm eating dinner with the hero, put poison in
    his goblet, then have to leave the table for any
    reason, I will order new drinks for both of us instead
    of trying to decide whether or not to switch with him.

    84. I will not have captives of one sex guarded by
    members of the opposite sex.

    85. I will not use any plan in which the final step is
    horribly complicated, e.g. "Align the 12 Stones of
    Power on the sacred altar then activate the medallion
    at the moment of total eclipse." Instead it will be
    more along the lines of "Push the button."

    86. I will make sure that my doomsday device is up to
    code and properly grounded.

    87. My vats of hazardous chemicals will be covered when
    not in use. Also, I will not construct walkways above
    them.

    88. If a group of henchmen fail miserably at a task, I
    will not berate them for incompetence then send the
    same group out to try the task again.

    89. After I captures the hero's super-weapon, I will
    not immediately disband my legions and relax my guard
    because I believe whoever holds the weapon is
    unstoppable. After all, the hero held the weapon and I
    took it from him.

    90. I will not design my Main Control Room so that
    every workstation is facing away from the door.

    91. I will not ignore the messenger that stumbles in
    exhausted and obviously agitated until my personal
    grooming or current entertainment is finished. It might
    actually be important.

    92. If I ever talk to the hero on the phone, I will not
    taunt him. Instead I will say that his dogged
    perseverance has given me new insight on the futility
    of my evil ways and that if he leaves me alone for a
    few months of quiet contemplation I will likely return
    to the path of righteousness. (Heroes are incredibly
    gullible in this regard.)

    93. If I decide to hold a double execution of the hero
    and an underling who failed or betrayed me, I will see
    to it that the hero is scheduled to go first.

    94. When arresting prisoners, my guards will not allow
    them to stop and grab a useless trinket of purely
    sentimental value.

    95. My dungeon will have its own qualified medical
    staff complete with bodyguards. That way if a prisoner
    becomes sick and his cell-mate tells the guard its an
    emergency, the guard will fetch a trauma team instead
    of opening up the cell for a look.

    96. My door mechanisms will be designed so that
    blasting the control panel on the outside seals the
    door and blasting the control panel on the inside opens
    the door, not vice versa.

    97. My dungeon cells will not be furnished with objects
    that contain reflective surfaces or anything that can
    be unraveled.

    98. If an attractive young couple enters my realm, I
    will carefully monitor their activities. If I find they
    are happy and affectionate, I will ignore them. However
    if circumstance have forced them together against their
    will and they spend all their time bickering and
    criticizing each other except during the intermittent
    occasions when they are saving each others' lives at
    which point there are hints of sexual tension, I will
    immediately order their execution.

    99. Any data file of crucial importance will be padded
    to 1.45Mb in size.

    100. Finally, to keep my subjects permanently locked in
    a mindless trance, I will provide each of them with
    free unlimited Internet access.

  • Mystla
    Mystla

    At last! instructions with which I can plot my evil Empire!!! WUHAHAHAHA!!!! damn it I already forgot rule #20 already.................

  • czarofmischief
    czarofmischief

    The Internet is a wonderful thing, where information like this can be passed from one Evil Overlord to another with the click of a mouse.

    Of course, you guys don't know about rule #101, which I won't tell you.

    CZAR

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