"Flash" puzzles: BLOODY DIFFICULT!!

by dorayakii 8 Replies latest jw friends

  • dorayakii
    dorayakii

    I came across these two Flash "puzzles" the other day. They're really interesting but bloody hard to do... They work on the principle of cause and effect and one wrong move can block your progress without you even noticing it...

    I've been at the first one for days and i still haven't solved it although i think i'm quite close... I thought of myself as a logical thinker coz i'm good at the Mensa questions, but this one has got me tearing out my hair.

    My emotions in the last few days: ------> ------> ------> ------>

    I'm tempted to look for the answer to the first one on the internet, but for now i think i'll keep at it... Try them, see what you think...

    http://www.foon.co.uk/farcade/hapland/

    http://www.foon.co.uk/farcade/hapland2/

  • sonnyboy
    sonnyboy

    What's the objective?

  • dorayakii
    dorayakii

    The objective in both, is to light the two torches (above the doorways) and ultimately activate the "Stargate". (In the first one it's in the top right, and in the second its underground). It really is impossible

    p.s. The first puzzle doesn't seem to work in "Internet Explorer", but it seems ok in "Mozilla" and "Firefox"

  • sonnyboy
    sonnyboy

    I can't figure out how to turn off the electricity (coming from underground) that's charging the wires by the water in the second one. The little blue blob can't get past them as long as they're hot. It appears that he needs to go past the wires and into the water where he's picked up by the fisherman.

    It also appears that the bird needs to lay an egg on the catapult and then the egg needs to fly to the land mind and blow it up, but I can't get it to lay. I tried squirting it with the cloud, but still nothing.

  • sonnyboy
    sonnyboy

    Ok, I figured out the bird/electricity thing.

  • FMZ
    FMZ

    I am still trying to figure out the mine thing with the dude on the top shelf. And the fish. And the little butterfly thingy. And the box thing. Oh, and the fan / portcullis thing.

    I'm going to be here a while.

    KJ

  • dorayakii
    dorayakii
    It also appears that the bird needs to lay an egg on the catapult and then the egg needs to fly to the land mind and blow it up, but I can't get it to lay. I tried squirting it with the cloud, but still nothing.
    I am still trying to figure out the mine thing with the dude on the top shelf. And the fish. And the little butterfly thingy. And the box thing. Oh, and the fan / portcullis thing.

    POSSIBLE SPOILER ALERT ! !

    (Beware of the crossed-out stuff ! !)

    Shining the light towards the "eggs" will make it notice them and pick them up.

    If you squirt the bird with the "egg" with the second cloud just before the bird reaches it, the bird will drop the egg onto the catapult. Squirting the first cloud three times, and then quickly firing the catapult will burn the airborne "egg" with "acid rain" and cause it to burn the flag on the side of the building, which in turn will explode the bomb, allowing the man at the top to go past without getting blown up... click on him to make him fall down the stairs.

    When the man at the top falls down the stairs, in order to allow him to pass under the suspended box, the moth needs to be sucked into the fan, which distracts the man operating the second lever and allows the courageous (but now anachronistically named) "man at the top" to pass under the box without another risk to his precious life...

    The man now at the uppermost lever can then safely release the box and allow the fish to escape, and the man at the middle lever can then pull it and allow the fish to fall into the water...

    I think though, that this stage of the puzzle needs to be carried out a bit later... you have to try and work out how the stuff under the catapult works. This is the most tricky part... I think an "egg" needs to be dropped onto all that aerial / antenna stuff directly under the first cloud. I also think that the fisherman needs to catch and eat the fish and that the blob is pivotal in exploding the bomb under the water. The "wave machine" in the bottom left is useful in both these cases.

    I suggest trying the first Haptoon first, it's much easier, after almost three days i've figured out the basic principles... I think ...... and i'm well on the way to understanding the principles of the second puzzle but just can't seem to get the timing right...

    dorayakii (of the "utterly confused and stupified" class)

  • sonnyboy
    sonnyboy



    SPOILER WARNING



    Here are the steps to Hapland 2 if it's driving you insane (I think I wrote them correctly):



    PHASE 1: General crap

    1. Turn on the lamp in the upper left corner and shine it on the cannonballs.

    2. Click the bird, and as it carries a ball past the first cloud, click the cloud to make the bird drop the ball, destroying the electrical pylons below.

    3. Repeat above, only at the second cloud, in order to drop the ball on the catapult.

    4. Click the red sign on the platform to change it to a green arrow.

    5. Open the trapdoor to the right of the sign.

    6. Click the arrow below the sign to light it up, making the man there walk in that direction and fall through the trap door.

    PHASE 2: Setup

    1. Change the sign back to the red circle.

    2. Click the box with the pink lid to make a bomb pop out.

    3. The man will toss the bomb in the air. As he does, click the yellow arrow under the red sign. A charge will shoot out and knock the bomb toward the building.

    4. Quickly click the rod that the arrow sign attached to the building is hanging on. The arrow will spin around, saving it from being blown up when the bomb hits.

    5. Click the pink lid a few times to make a ramp.

    6. Turn the arrow so it faces the building.

    7. Click the man so he walks up the ramp and into the building.

    PHASE 3: Clearing the way

    1. Click the two upper electrical switches underground so they're both yellow and activate the staircase.

    2. Click the left arrow on the small wheel underground, and then the staircase to roll it to the right.

    3. Click the arrow to it once again faces left.

    4. Ring the doorbell. The man walks out and follows the arrow up the stairs to the catapault.

    5. Click the left-hand cloud. The next time you click it, it will blow up, leaving a flaming mess behind for a second or so.

    6. Quickly click the man at the catapult to fire the cannonball. It will fly through the flames and burn through the curtain at the castle, taking the land mine with it.

    7. Turn the arrow to the right again and click the man to have him re-enter the house.

    PHASE 4: The first torch

    1. Click the man farthest up in the castle. He will jump off the top ledge and land below.

    2. Click the coffin in the upper left of the castle. A man jumps out, chased by a fly.

    3. When the man jumps down, spin the air vent to suck the fly through.

    4. While the man at the lever is being harassed by the fly, click the other man to have him run below the box.

    5. When the fly leaves, have the man there pull the lever to drop the box. A fish comes out.

    6. Click the leftmost guy to get him to the bottom castle lever. Make sure the arrow below is pointing right, then pull that lever to start the current.

    7. Have the man standing on the middle ledge pull the lever to open the trap door and the fish falls through.

    8. Click the gate to open it and the fish will hook itself on the fisherman's line.

    9. Stop the current.

    10. Click the fisherman. He'll walk out on the pole to get the fish and be flung to the top of the castle. Click him once more to get him in the door and light the first torch.

    PHASE 5: The second torch

    1. Start the current flowing right again.

    2. Make sure the arrow attached to the house is facing left.

    3. Click the window. The man inside slams it shut, making the blob fall off the building.

    4. Click the blob. It goes left, eats the bomb box, slides into the water and is swept right by the current straight into the land mind, blowing both of them up.

    5. Stop the current.

    6. Click the underground wheel's left arrow and roll the staircase left.

    7. Ring the doorbell, the man walks out.

    8. As he passes over the second box, click it to make him get pulled inside.

    9. A vehicle will roll out, into the water.

    10. Click the gate to allow the vehicle through. The man gets flung out, going in the other door, lighting the second torch and completing the puzzle.

  • tijkmo
    tijkmo

    ha i cant even get past step 2 in phase 1

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